Secrets is a secret identity game. The action takes place in the 1960s. Players are either members of the CIA or KGB, or Hippies. Team affiliations can sometimes change during the game and must always be kept secret.
On your turn, reveal two Agent cards to all players. Secretly choose one of the cards and offer it to the player of your choice.
In addition to their influence, some Agents will grant you information about who your allies are and others will cause trouble for your enemies. Offer the appropriate Agents to your teammates and trap your enemies. The team with the highest influence total will win the game. But, be careful, if a Hippie has less influence than any other player, they’ll steal the victory.
Swap two other players’ Identity tokens.
Swap your Identity token with the Identity token in the center of the table, then secretly look at your new token.
Do not place this card in your display, instead place it in the display of another player of your choice and secretly look at that player’s Identity token.
Reveal your Identity token to all players without looking at it yourself.
Reveal the Identity token in the center of the table so all players can see it, then flip it facedown. Then all other players close their eyes, and you must swap the center token with either the Identity token of the player directly on your right or your left.
Secretly look at one Identity token. This can be your own token, another player’s token, or the token in the center of the table.
The first Scientist added to your display has no effect. When you add a second one, flip ALL of your Character cards facedown, including both Scientists. Facedown cards have a value of zero.
Draw the top card of the Bullet deck and secretly look at it. Give it facedown to another player who adds it to their display. The player who takes the Bullet card cannot look at its value until the end of the game. Bullet cards have a value of 0, –1, –2 or –3 at the end of the game.